Stage 3: Proving Your Core Experience

As our game concept has developed into a large scale cooperative experience in public spaces, we have considered in what direction to take the visuals. As our game is intended to be open for anyone to play, we must strike a delicate balance between drawing in current gamers through recognizable influences and presenting a game that any non-gamer who sees would be interested in participating in.
We are focusing on two directions to take it, in terms of theme. The first is that of ghosts pushing around a coffin or skull, think Casper the Friendly Ghost. The second is wizards with the object being a dragon egg. We also want to make sure that whichever theme we pursue, we maintain a comical and friendly aspect, which would not be difficult to do with their theme.

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