Production

Stage 1: Establishing the Foundation As we slowly get closer to challenging Stage 1, our initial ideas have fallen away to leave one our Push mechanic. Although it is a single mechanic that we are focusing on, it leaves a wide range of possibilities to explore and iterate on. Mobile Device Controllers One of the…

Production

Stage 1: Establishing the Foundation As we have continued to meet and discuss our ideas, the concept of Coop-Push has itself been pushing to the forefront of our thoughts. On the other hand, we are concluding that the Space Combat concept leaves much to be desired and would quickly rise out of scope. Coop-Push Through…

Production

Stage 1: Establishing the Foundation Over the last week, we have fleshed out, revamped and reworked our concepts. We still have a handful of potential candidates, but are more heavily focusing on two of them, dubbed Coop-Push and Space Combat. Coop-Push Last week, when we presented our cooperative space combat game, it was suggested that…

Production

Stage 1: Establishing the Foundation With the start of our Senior Production experience, we have set out to develop a handful of concepts, one of which will eventually develop into our production target. Each of these concepts must be fully explored and properly planned before we decide on one to set our sites on. As…

Networking

TCP vs UDPThe question of whether to use TCP or UDP for a networked game is generally the first network related question that needs to be answered. Each have advantages and disadvantages to them, and some games use one, while some use the other. Overall, it is probably safe to say, most networked games use…