C#/Unity. Multiplayer shared screen game where players use their touch screen device as a controller. Designed to be played in public spaces with an emphasis on drop in/out.
Obj-C/XCode. The main product I worked on during my internship with Learning Touch.
Ain’t No Heroes
C#/Unity. Multiplayer arena based king of the hill/deathmatch modes. 4 unique characters each with 3 abilities and 2 attacks. Created with a team of 6 over the course of a semester.
Created during Production class with a team of 6.
LUA/Corona side scrolling platformer on mobile. Controls are to jump and grab/release rope to hooks. 20 levels.