Portfolio

Robo-Ruckus
C#/Unity. Multiplayer shared screen game where players use their touch screen device as a controller. Designed to be played in public spaces with an emphasis on drop in/out.

 

Obj-C/XCode. The main product I worked on during my internship with Learning Touch.

 

Ain’t No Heroes
C#/Unity. Multiplayer arena based king of the hill/deathmatch modes. 4 unique characters each with 3 abilities and 2 attacks. Created with a team of 6 over the course of a semester.

 

Created during Production class with a team of 6.

LUA/Corona side scrolling platformer on mobile. Controls are to jump and grab/release rope to hooks. 20 levels.

Available to download for Android

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